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DirectX Raytracing is the first step toward a graphics revolution
NewsRaytracing

DirectX Raytracing is the first step toward a graphics revolution

Enlarge / This image from EA’s SEED group shows off realistic shadows, reflections, and highlights using DXR. At GDC, Microsoft announced a new feature for DirectX 12: DirectX Raytracing (DXR). The new API offers hardware-accelerated raytracing to DirectX applications, ushering in a new era of games with more realistic lighting, shadows, and materials. One day,…